In the games industry, the hiring process can play out like a high-stakes tower defense game. So many people want into the castle! All — except the fantastic individuals chosen to join your team — must be kept out.
As a Team Builder, your decisions will not only impact your team, but the wellbeing of your studio as a whole.
No pressure, right?
By all means — build those towers up, fortify your defenses, and wall out anyone unwilling or unable to help your studio reach its full potential.
We started out as the internal recruiting team for Six Foot, so we’re right there with you. Your joys and pains as Team Builders have been ours, firsthand. We have always been gatekeepers first, headhunters second.
And this has everything to do with why we want to work with you.
1. Because you’re protective of your people
Let’s say your team could use some help crushing their goals for the next sprint.
You would love to help a talented new person find their home in your studio. A newcomer may be the missing puzzle piece who takes your team to that next level. Or, they may overburden the budget and disrupt the group dynamic. It’s hard to justify the gamble.
A rockstar new team member would be nice, but they are imaginary at this point. The people on your team are real.
2. Because you love seeing your people succeed
Game devs of all stripes feel their hearts beat as one when they see that first official trailer for the game they’ve worked on for years.
They feel satisfaction, fulfillment, joy.
Team Leaders, what do you feel? Pride.
You’re proud of your team for their hard work and their accomplishments. You’re proud of yourself for finding talented people and giving them the opportunity to contribute, to shine, to make art.
3. Because your art changed with your career
The more senior you are, the longer it’s likely been since your role has involved the hands-on creation of game assets.
It’s a sacrifice in some ways, and it hits some leaders harder than others. Why was it worth it to you?
- Maybe you have a gift for strategy and the big picture.
- Maybe the direction of the project was near and dear to your heart.
- Maybe you found your calling in helping the people around you find their spotlight.
Whatever your reasons, you found (as all leaders do) that your new role called for a new kind of art.
Art is a personal gift that changes the recipient. The medium doesn’t matter. The intent does. Art is a personal act of courage, something one human does to create change in another.
— Seth Godin, Linchpin: Are You Indispensable?
In a space as technical as ours, traditional definitions of art don’t suffice. We don’t paint on canvas, perform on stage or attempt to master the written word.
Yet there is undeniable art in a game design so compelling that players lose hours of sleep just to get to that next level. In a game narrative so personal that the death of a character feels like the loss of a friend. In a game world so beautiful it takes our breath away, or so ravaged it turns our perspective upside down.
The same is true for Leadership.
There is art in finding that sweet spot where the goals of your studio intersect with success in the careers of people under your wing. And you need courage to create change for your studio, for your team, or in the life of another human being.
Team Builders, we want to work with you because of this.
Your art is invisible when the titles ship. But without it, there would be no game studios, there would be no games industry… and “AAA” would be out of reach.
A causeway for gatekeepers in arms
Team Builders, when you partner with Six Foot Staffing, you build a narrow bridge into your castle — for us. This bridge takes us over your walls, past your towers and turrets, so that we can bring people directly to you.
You may allow this breach in your defenses out of necessity — a lack of time and internal resources to dedicate to the hunt. But the moment you do build that bridge, you show us your trust. And so begins our responsibility to you.
Because we’ve been in your shoes, we know it’s not about just helping you hunt. It’s about helping you guard your gates.
This means no nonsense candidates.
This means no wasting your time.
This means sending no one over that bridge whom we wouldn’t be thrilled to have at our own studio.
As People of Games, we all have our roles to play as the drama of our industry unfolds. Half of our role is to guide the right people to you, Team Builders. The other half is to give you back your time, so that you can help them fulfill their roles.
Thanks to you — the literal “role” we help fill is just the beginning!